Re: [-empyre-] networked_performance



Hi Helen, et al...

I want to quickly (and briefly) pick up this question of animism. One
interesting source of inspiration dealing with this is Bruno Latour's
essay in his book Pandora's Hope entitled "A Collective of Humans and
Non-Humans" where he focuses on how contemporary theories of
knowledge have continued the split between the world of subjects (us)
and the world of objects (technologically-mediated things).
Again, we may perceive that now objects have become augmented through
computational processes but much of the work that claims this
(particularly in the realm of so-called pervasive or ubiquitous
computing) still focuses on response that happens at the level of
data representation-at the level of DISPLAY (whether this be audio or
visual representations). There is little work to show for that
attempts to "hybridize" the physical and the computational so that
the resulting object-event (what we could call an object that becomes
"life like") or, what Bernard Cache ironically called an "objectile"
becomes truly something in between the two-where morphology is not
just restricted to the level of pixels or bits but this "life-like"
quality enforces change at the MATERIAL level itself. (this is what
I'm currently working on with the schwelle project, as Michelle
mentioned it in her earlier posts). Architects seem to be the ones
(currently) trying to pursue this direction with interests in "smart"
or responsive materials (many of which still operate at the display
level of luminosity or emissiveness). For instance, the work of the
English born architect Mark Goulthorpe (who is currently teaching at
MIT) in his Aegis Hyperspace project (a responsive surface driven by
thousands of computer controlled pneumatic pistons) or, perhaps
better yet, Diller + Scofidio's quite amazing Blur Building...a
"building" that was composed strictly from fog being sprayed from
computer regulated nozzles that was on display for the 2002 Swiss
Expo...this is quite an interesting example of a performance and
building in one and one that operates at different perceptual
thresholds. From a distance, the building appeared to be a surface
and a volume...yet, once inside, it becomes completely permeable and,
in fact, no longer resembled a structure at all...just a mass of
white, hissing, impenetrable fog. D+S demonstrate (even more so than
Goulthorpe, who still resorts to kinetics at the mechanical level)
the functioning of transformable matter...

I think if we are going to move towards truly augmenting objects,
then we might take a look again at someone like Kurt Schwitters, who
already proposed (of course, without imagining how it would be done)
in 1923 in his text on the Merz stage a performance event where
physical reality itself would become kinetic and performative: "Use
is made of compressible surfaces or surfaces capable of dissolving
into meshes; surfaces that fold like curtains, expand or shrink.
Objects will be allowed to move and revolve, and lines will be
allowed to broaden into surfaces."

cs.


Hi all:

I want to pick up on Chris' post and write a bit about active objects and
(if I get that far today) responsive environments. Two projects come
immediately to mind. The first is Andrew Shoben's Benches and Bins; the
second, The Table: Childhood by Max Dean and Raffaetto D'Andrea. (1984-2001)

Benches and Bins, which was launched in June this year, involves six or
seven park benches installed at various locations in a park in Cambridge,
England, and close by, the same number of bins positioned to collect
rubbish.  Their mission according to the arts organization, The Junction, is
"to help passers-by enjoy a moment's relaxation." I think
"engagement" is a better word because these benches and bins connect with
humans.  Each is able to roam freely in the large public piazza in front of
The Junction. They can move independently or flock, and drift across the
space. They sing when the sun comes out and sometimes they laugh and giggle
and make rude noises. The benches love to be sat on and often take up
positions in new spaces to make themselves more attractive to potential
human sitters. Sometimes, when it rains, they move themselves to drier, more
protected areas of the square. At night they move toward the Junction Club
and make themselves available to those waiting to enter. They're fun.
They're attracted to one another; they're pleasantly responsive to humans,
and according to Shoben, they're "generative." Over time they develop more
and more personality.
(http://news.bbc.co.uk/1/hi/england/cambridgeshire/4077680.stm)

The Table in the Dean and Andrea work also interacts with people, but here
interaction takes a different turn, a little more disturbing to some, I'm
sure, than the benches in Shoben's work.  The Table will choose one person -
one only -- from those who enter the room, and as long as that person
remains in the room, he or she will be the object of the Table's attention.

The Table will monitor the visitor's physical reactions. If the person is
unresponsive, it tries harder.  It might, for instance, initiate an action
enticing the viewer to copy it, or it might turn on its axis with a
pirouette; it might decide to chase - or even to flee. Once some kind of
relationship is established, the Table determines how to handle the
situation, whether lyrically or aggressively.

The Table switches the roles of viewer and object. The artwork and not the
viewer is in the position of choice. This in turn focuses the attention of
other viewers in the room on the person Table has chosen, making that person
the "object" of attention.
(http://www.fundacion.telefonica.com/at/vida/paginas/v4/etable.html)

For me there's something inherently humorous in both works. I don't know how
I'd feel if  Table pursued me, but on paper, they all make me laugh, which
means the idea of them engages my attention in a pleasing way, as I'm sure
the real objects do when you are near them.

Are they alive?  Well let's just say that computation, telecommunication and
interface are slowly being incorporated into a variety of objects and spaces
and as they are, the long-standing idea that objects are dead is slowly
being turned on its head.


All for now, Helen








on 7/9/05 11:33 AM, Helen Thorington at newradio@turbulence.org wrote:

 Hi Chris:

 Thank you for your long wonderful post. A number of us had been thinking
 about taking on the question of performance, but (and I speak here only for
 myself) I was both uncertain where to begin and even more uncertain that
 what I have to say is significant, given the long history of discussion on
 the subject in which I have had no part.  But your post has wakened subjects
 that are of great interest to me -- and I hope others will feel the same way
 and  join in the discussion.

 Questions have been raised already to which your post gives answers. For
 instance Komninos' 7/06/05 post:

 "how does one capture that energy that builds through a performance, in the
 exchanges between performer and audience, that ultimately impact on the
 performer and performance?that energy is something that even a video
 recording doesn't actually capture, that presence in the atmosphere around
 you of a certain something, non-physical but present, that you feel moving
 back and forth from audience to performer."

 to which yours below offers some sort of answer:

 it (performance) involves coordinating and choreographing all sorts of
 messy, uncontrollable things like space, time, human beings (both spectators
 and "players") as well as electronic-mechanical-material-computational
 technologies; things that can't be rendered, represented or reduced to the
 level of inscription (or code). In other words, inscriptive systems like
 digital computers can't necessarily capture or (re)produce all of the
 unpredictable and potentially unstable elements that constitute a
 real time event: gestures, noises, rhythmic fluctuations, shifts in
 ambient phenomena (light, temperature, amplitude), movement and
 dynamism of materials, changes in audience affect, and so on.
>

Beyond that it seems to me to offer an explanation for the number of discipline-based networked performances (dance, theater, music) we see. ie., those that "deploy" technologies, while maintaining their integrity as dance, music, theater.

 With full respect for this work, my interests have always run toward those
 works that move us away from the more traditional notions of performance and
 toward something that hasn't happened yet.  Sonic City is an example. Sonic
 City could be classified as "generative music"; it is generative music, but
 its designers have  added parameters to music-making that are not
 conventionally associated with music and that enlarge the ideas of how music
 is generated and where. Sonic City is a system that generates electronic
 music in real time by walking through and interacting with the urban
 environment -- in other words,  public space, mobility and everyday behavior
 are crucial.  The music is personal -- it is your music, no one elses. You
 are the audience.    And it is made possible by a "one-size-fits-all"
 jacket.  (Think of the categories Michelle and I set out.. this one bridges
 three..)

 Human mobility, the city, and a wearable jacket, where  "(... the assembly
 of devices that through communication protocols can send
 packets of encoded data back and forth between each other)" can be found --
 "wireless remote sensors picking up motions in a defined space,
 shipping those numbers to another machine and having them ultimately
 rendered into some sort of audio/visual output or "response."  In this case
 personal music, an experience for the wearer...

 I appreciate the fact that my example may not be displaying the fully
 "nuanced" character of performance that you are getting at in the final part
> of your post... but it does fit the idea of performance as "an artificially
 constructed event ..." and it fits  "the context and act by and in which
 different kinds of human and non-human material forces are
 co-entangled with each other and, in a sense, "co-produce" each other."

 I think I could give you many examples from the work on the blog  -- but
 maybe this will do for the time.

 Thank you, Chris, for taking on the very difficult business of describing
 performance. I haven't answered any of your questions (yet). I am  thinking
 about them -- and hope we can soon get a discussion going around them.

 -- Helen




on 7/7/05 8:34 AM, Chris Salter at csalter@gmx.net wrote:

 Hi Helen, Michelle and all,

 Please forgive my long prose here. I'm justjoining the discussion and
 catching up a bit on the different threads so if I repeat things that
 have already been said, please bear with me :) In the first posts you
 raise a huge amount of questions and I would like to try and address
 one of them. First, I appreciate that the definition of "network"
 here is more broadly painted than just focusing on the
 techno-glossalia of network technology. Having said this, however, it
 might be fruitful to examine a bit what we mean by "performance" in a
 more critical/philosophical context and how it could be distinguished
 from other forms of static, object-based (and here I include
 software) creative practice.

 Indeed, unlike other uniquely digital forms such as the "database
 art" or "code-based art" or software-based art or what have you,
 performance in its traditional sense as a "situated" event that takes
 place in real time and in physically situated space before a public
 (I'll get back to these things in a second), is not solely dependent
 on "technology" to constitute itself. Rather, it involves
 coordinating and choreographing all sorts of messy, uncontrollable
 things like space, time, human beings (both spectators and "players")
 as well as electronic-mechanical-material-computational technologies;
 things that can't be rendered, represented or reduced to the level of
 inscription (or code). In other words, inscriptive systems like
 digital computers can't necessarily capture or (re)produce all of the
>> unpredictable and potentially unstable elements that constitute a
 real time event: gestures, noises, rhythmic fluctuations, shifts in
 ambient phenomena (light, temperature, amplitude), movement and
 dynamism of materials, changes in audience affect, and so on. The
 interesting thing is that performance cannot be solely articulated,
 let alone "embodied" by the kinds of schemas or modes of inscription
 that tend to characterize other digital forms of artistic practice-in
 fact, it is resolutely not digital. Of course, this doesn't preclude
 the deployment of technologies, including digital systems, into an
 event. This is an age-old question, regardless of whether we are
 talking about network transfer protocols, sensors, fly rails or the
 architecture of seeing that is constructed by the proscenium arch. A
 quick glance at theatrical history, for example, reveals centuries of
 humans grappling with machines in the context of the stage. The
 "technology" of the crane that brought the gods into the scene of 5th
 century Athenian drama was called the "machina" by the Greeks. So
 already in the West as well as East (to make two big cuts), the
 machine was implicit in theatrical performance. The question is
 whether or not the deployment of such technologies actually has an
 ontological effect on the experience of a performative event. This
 question we should bookend for the moment.

 But perhaps it could be useful for us to first look at how we define
 and interpret performance across different scales-from the micro
 level, so to speak, to the macro. First, we usually tend to think
 about performance from the macro standpoint of the "performing arts,"
 that is as I said earlier, a temporally and physically situated event
>> that takes place within the presence of a spectator (we'll get to the
 live issue in a second). Here we might like to recall the etymology
 of the word theater (not just what we think of today as dramatic
 performances) which in Greek was theatron-architecturally, the
 audience space where seeing could take place in the Greek
 ampitheater. So, already the performing arts in this traditional
 sense involve a relationship between event and viewer. This is the
 specific context which performance is used most of the time, as a
 live event.

 Since there is already stuff flying on the list about liveness,
 please allow me to me add my two cents in as well. There is so much
 bruhaha about the concept of "liveness" (in the sense of the
 assertion of presence) as the distinguishing factor of the performing
 arts. The first is the common argument that if something is live it
 is presumed to be happening in the here and now, in front of us-this
 is the cornerstone of the old debates about presence. Thus, the
 introduction of technical apparatuses into the live event complicates
 this pure situation-obviously, that which is pre-recorded is not live
 or within the context of distance-based events facilitated over
 computer networks, one side is physically present while the other is
 subjected to latency. We somehow assume that technical apparatuses of
 reproduction (i.e., cameras, computers, etc.,) tend to somehow rob
 the live event of presence. This strain of argumentation brings up
 impossible to answer questions, for example, like how many
 milliseconds of delay does it take before something is deemed as not
 live?

 But the second assumption inherent in the word liveness is a bit more
 buried-one that is layered with a strong anthropocentric bias. Now,
 if we use liveness as the distinguishing factor it most of the time
 refers to humans (and sometimes, animals) performing (which are live)
 in real time and real space, here and now, but not to machines (which
 are not human and thus dead-i.e., their animism is banished). This
 is, of course, a nod to people like Latour who believe that the
 animism of non-human systems has been patently ignored by social
 theories of knowledge. Yet, if we use liveness in its other sense, as
>> something which is "alive" then this also assumes that we have the
 ability to state what is not "live," which again in the context of
 most discussions around the "live" performing arts focuses on that
 which is not human. But, in the case of technical systems, then, how
 do we describe the presence of a crane, or a mechanical or kinetic
 device that exhibits motion and that is embedded into a theatrical
 performance or, more to our context, a "network" (meaning here, an ad
 hoc assembly of devices that through communication protocols can send
 packets of encoded data back and forth between each other) of
 wireless remote sensors picking up motions in a defined space,
 shipping those numbers to another machine and having them ultimately
 rendered into some sort of audio/visual output or "response." Are
 these not live systems? So I it would be good to leave this well
 trodden territory (performance studies has been grappling with this
 over the last 30 years) as well as whether performance is now more
 "mediated" than before or less live and sidestep these origin
 questions in light of perhaps more provocative things that pull us
 back towards the co-entanglements that occur between us humans and
 machinic systems in artistic-aesthetic contexts.

 Here I would like to examine a more nuanced notion of performance
 that might be more useful for the discussion here; one that isn't
 necessarily related to the performing arts at first site but that
 might give us some clues on how to understand what role and affect
 such "machines" (not just mechanical devices) have in the context of
 performance as an art form. First, I'd like to use machinic in the
 sense that Felix Guattari used it: not just referring to technical
>> systems (although they obviously play a big role) but all kinds of
 apparatuses that have a kind of enunciative power-that is, they have
 ability to force change or make marks in the world. What are examples
 of such apparatuses? Well, language is one. This takes us to people
 like J.L. Austin and the notion of speech acts; what he labeled
 "performatives." Performatives are expressions or "utterances" that
 don't just describe or represent an action in language, they actually
 perform or activate something?like when one person in marriage says
 "I do." This doesn't just indicate something, it acts as a material
 force to change something. Language thus has a material quality but
 what about other kinds of machines?

 Another way this enuciative ability can be seen involves the idea of
 agency-that things can "speak" (not just linguistically) and thus
 catalyze a shift because they literally act as a force in the world.
 This is what the sociologist of knowledge Andrew Pickering labels as
 "material agency" - that things in the world exert material influence
 and force: scientific instruments, for example, or the weather or
 digital computers or whatever. There is something inherently powerful
 and concrete about this notion of materiality of agencies and how
 this materiality is enunciated through physical forces that mark the
 world. Such "performances" are inherently embodied (yet another
 distinguishing factor)-that is, they deal with something that is
 experienced or, to borrow a phrase from Natalie Depraz and Francisco
 Varela, "unfolds in an operative or immanent mode." Depraz and
 Varela's notion aims to define what we mean by the word experience.
 The idea of something that is immanent suggests that it unfolds
 before us (like experience), in the "specious present" as William
 James called it. Unfolding implies temporality but in the case of
 materials exerting forces, such force also implies temporality, due
 to dynamism and motion. So, perhaps performance might be
 characterized by the immanent, real time expression of material
 agency or better still, material utterances. Again, we don't
 necessarily have to restrict the discussion to physical matter;
 language, economic systems, etc., are not just composed of physical
>> material. This immanent quality potentially suggests an interesting
 way of thinking about the ways in which performance grapples with
 present experience that unfolds in an a posteriori way (but not
 necessarily "presence" or the live). For our purposes, maybe we can
 begin to imagine performance not only as an artificially constructed
 event (all of the performances described in the blanket notion of
 "networked performance") but also the context and act by and in which
 different kinds of human and non-human material forces are
 co-entangled with each other (Pickering calls is a dance of agencies)
 and, in a sense, "co-produce" each other.

 So, out of this context, the question I would like to pose for the
 purposes of this discussion is what kinds of performances (and, by
 fiat, experiences) are taking place in the various examples of work
 that you both bring up as being representative of "network" (or
 machinic) performance? What kinds of entanglements are occurring
 between the different human and non-human forces? How do the machines
 deployed generate affect, both on the side of the creators and the
 public?  How and why does that affect matter?

 best,
 cs.

 --
 Christopher Salter, Ph.D.
 e: chris@clsalter.com, csalter@gmx.net
 w: http://clsalter.com
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Christopher Salter, Ph.D.
Lausitzer strasse 6
10999 Berlin
Germany
t: +49 030 814 92898
m: +49 179 700 8528
m (usa): 001-401-837-3882
e: chris@clsalter.com, csalter@gmx.net
w: http://clsalter.com



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